For my third redesign I decided to do my resume. After seeing those very interesting examples from the internet, I felt I should try and create a resume that was different. Instead of staying with the traditional black and white boring formal resume, I tried making it more uniqe. This task turned out to be harder than I though, as the Technical Communication doesn’t really lend itself to uniqe design as a Photography or Art Design based one would. I thought I would try anyway, and I tried to use gaming as a sort of goal for the resume. What I mean by this is that I tried to create a resume that was inspired by video games. While it didn’t work out exactly as planned, it managed to retain a fe aspects from my idea.
The first and foremost principle I covered in my re-design was contrast. Because most resumes are usually black and white, I decided to keep the colors, but reverse their use. I made the background black, and used white text. I used grey as a compromise between both, because it would allow for the contrast between the two to be softened. The gray was light enough to offset the black, but dark enough to have a great contrast with the white text.
The second principle I applied was alignment. I decided to base the placement of objects in a layout I had seen in a magazine. It had 2 pictures, with a bigger picture under it, and another two of the small pictures. You can see this in my design as I have the objective in a wide box, while the objects below it are half as wide and fit perfectly under it. I also made sure that the document had a evenly spaced border around it. I also spaced the objects on the space evenly from each other. These elements combined allowed for a great alignment.
Using what I learned about type from both books, I decided to pick a sans serif font. In keeping with my game related theme, I decided to pick a font called Futura. The sans serif font was great in my game related resume because it feels kind of futuristic. Because many of the video games I play are based either in the future or in science fiction, any font besides a sans serif would have looked bad. Futura worked great because it consisted of perfectly straight lines, and reminded me of the Helvetica style “plain” fonts I find in games like that.
Something that I did in my re design but don’t have a category for is the use of a 3d effect. The four bottom objects had the 3d effect applied to them. The effect took the outer edge and used it to lift them upward, toward the center of the page. This effect makes the objects look wrongly shapen at first glance, but upon the closer inspection, it looks like the objects are held in the 3d space eminating from the page.

Different resume design here, unique. Clearly those online examples were useful in what you were envisioning. Yes, you have good principles of contrast here. On your bulleted points, on the second line, they should be indented. Should include a space after the bullet point so as to make the bullet more clear. Could try right-aligning all the text in the Education and the Skills boxes, and left-aligning all those, including the titles, in the Experience and Contact boxes. Use TX instead of Tx. Might not need bullets on your contact information, just chunk the information. Don't need the large dashes in your phone number. Use parenthesis instead of dashes with dates, as it's awkward to have Pawn-June-August-2010. Instead, Pawn (6-9/2010). Also, might not list jobs that only last a few months--rhetorically speaking, that might not send the message you want. Same with "or with others"; why not "and with others." Somewhat competing design with the angled boxes but not angling the text.
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